Cleric of Torag
BROTHER GRAVEL CR 1/2
Male Dwarf Cleric 1
LG Medium Humanoid (Dwarf)
Hero Points 1
Init + 0; Senses Darkvision (60 feet); Perception + 2
Aura Deflection Aura (1 rounds) (1/day)
AC 17, touch 10, flat-footed 17 (+ 5 armor, + 2 shield)
hp 11 (1d8+2)
Fort + 4, Ref + 0, Will + 4
Defensive Abilities Defensive Training
Spd 20 ft.
Melee Gauntlet (from Armor) 2/20/x2) and
Shield, Heavy Wooden -2 (1d4+2/20/x2) and
Unarmed Strike 2/20/x2) and
Cleric Spells Known (CL 1, 2 melee touch, 0 ranged touch):
1 (2/day) Shield of Faith, Protection from Evil, Bless
0 (at will) Create Water, Purify Food and Drink (DC 12), Stabilize
Str 14, Dex 10, Con 14, Int 10, Wis 15, Cha 12
Base Atk 2; CMD 12
Feats Extra Channel
Traits Armor Expert, Battlefield Caster
Skills Acrobatics -5, Climb -3, Craft: Armor +4, Craft: Weapons -2, Escape Artist -5, Fly -5, Knowledge: Religion +4, Ride -5, Stealth -5, Swim -3 Modifiers Craftsmanship
Languages Common, Dwarven
SQ Aura (Ex), Channel Positive Energy 1d6 (6/day) (DC 11) (Su), Cleric Domain: Defense, Cleric Domain: Tactics, Cold weather outfit, Hardy, Hatred, Hero Points (1), Sieze the Initiative (5/day) (Su), Slow and Steady, Spontaneous Casting, Stability, Stonecunning +2, Weapon Cord
Combat Gear Warhammer, Shield, Heavy Wooden, Scale Mail, Chain Shirt; Other Gear Backpack (8 @ 10.5 lbs), Bag, Waterproof (empty), Bedroll, Candle, Canvas (sq. yd.) (5), Chalk, 1 piece, Cold weather outfit, Flint and steel, Holy symbol, silver: Torag, Holy water (flask) (2), Oil (1-pint flask) (2), Pouch, belt (empty), Rations, trail (per day) (5), Soap, Bar (50 uses), Tindertwig (3), Waterskin, Weapon Cord
Armor Expert -1 Armor check penalty.
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Battlefield Caster You receive a +1 trait bonus on concentration checks to cast defensively and a +1 trait bonus to AC against attacks provoked by or readied against spellcasting.
Channel Positive Energy 1d6 (6/day) (DC 11) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Defense Associated Domain: Protection
Cleric Domain: Tactics Associated Domain: War
Cold weather outfit +5 Fort save vs. cold weather.
Craftsmanship +2 for Craft or Profession checks to create objects from metal or stone.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 dodge bonus to AC against monsters of the Giant type.
Deflection Aura (1 rounds) (1/day) (Su) 20’r aura grants +2 AC and +2 CMD
Hardy +2 racial bonus to Poison, Spells and Spell-Like effects.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Sieze the Initiative (5/day) (Su) An ally within 30’ may take the better of 2d20 for initiative
Slow and Steady Your base speed is never modified by encumbrance.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Weapon Cord Attached weapon can be recovered as a swift action.
Brother Gravel’s Story
Gravel was born into the Holy Order of the Maker, following in the footsteps of many of his ancestors dating all the way back to before the great sundering. When Torag struck the world a second time with his great hammer, smiting the unfaithful sending them to Magrim to be reforged and blessing the remaining few, Gravel’s ancestor’s left the Darklands then and began the Quest for the Sky as Torag’s prophecy had commanded. Once on the surface the clan believing themselves blessed, built Lach-Maim in honor of Torag. Life on the surface was not easy for the dwarves they were under near constant attack from an old enemy. The Order venerated Torag and his family with massive statues, and great feats of engineering to protect and defend their new home. They were particularly known for their craftsmanship, with metal and stone superior even by dwarf standards. One of the greatest was the “Ark of the Maker” a mithral chest, believed to contain the heat of Torag’s Eternal Flame.
During Gravel’s final rights to become a full Brother in the order after nearly a week at the forge, Gravel collapsed into fire from exhaustion during which he had a vision. The world spread out below his feet the ground miles below. In the distance he saw 10 gleaming gems one by one they are overtaken by a dark cloud after it passes 5 fade and crumble to dust. Flames erupt all around him and standing before him an azur noble tending a forge. He tells Gravel war is coming the orc are gathering and becoming stronger if Lach-Maim is to hold he will need you, travel to the Temple of the Crooked bow, and collect the “Ark of the Maker.” The Order has been preparing for this, follow the signs of Torag they will guide you. After the azur finished talking he removed the iron he was warming in the fire and touched it to Gravel’s forehead.
Days later Gravel woke in his chamber, one of the Elder’s was looking after him. Gravel relayed the vision to the Elder who told him that he believes that Gravel had met with Ambassador Zurin, one of Torag’s assistants often sent before times of War to hopefully prevent it or at least warn the populace. The ambassador also marks the message bearers as Emissaries of Torag, with his symbol a gold ring seared into their foreheads, a great honor. Soon after Gravel traveled to the temple to collect the ark and find Torge’s Eternal Flame.