Marcus Caine


Male Human Paladin 4
LG Medium Humanoid (Human)
Init 0; Senses Perception +1
AC 19, touch 10, flat-footed 19 (
9 armor)
hp 38 (4d10+8)
Fort 9, Ref +4, Will +8
Immune fear, disease
Spd 20 ft.
Melee Masterwork Earth Breaker +7 (2d6
Special Attacks Smite Evil (2/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Known (CL 1, 4 melee touch, 4 ranged touch):
1 (1/day) Hero’s Defiance (DC 14)
Str 14, Dex 10, Con 14, Int 10, Wis 12, Cha 16
Base Atk 4; CMB +6 (8 Overrunning); CMD 16 (18 vs. Overrun)
Feats Furious Focus, Improved Overrun, Power Attack (-)2/4
Traits Armor Expert, Bully
Skills Acrobatics (-)4, Climb (-)2, Diplomacy +7, Escape Artist (-)4, Fly (-)4, Heal +2, Intimidate +11, Ride +1, Sense Motive +7, Stealth (-)4, Swim (-)2, Archetic +1, Stonemason +1, Ride +4, Handle Animal +6, Survival +1,
Languages Common
SQ Aura of Courage (10’ radius) (Su), Aura of Good (Ex), Channel Positive Energy 2d6 (2/day) (DC 15) (Su), Divine Grace (Su), Lay on Hands (2d6) (5/day) (Su), Mercy: Sickened (Su)
Combat Gear Dragonhide Full Plate, Masterwork Earth Breaker;
Armor Expert -1 Armor check penalty.
Aura of Courage (10’ radius) (Su) You are immune to Fear. Allies within 10 feet save at +4 vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Channel Positive Energy 2d6 (2/day) (DC 15) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Divine Grace (Su) You gain your Charisma Bonus as a bonus to all saving throws.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Immune to Fear (Ex) You are immune to all fear effects.
Immunity to Disease You are immune to diseases.
Improved Overrun You Overrun at +2, and your opponent cannot choose to avoid / block you.
Lay on Hands (2d6) (5/day) (Su) You can heal 2d6 damage, 5/day
Mercy: Sickened (Su) When you use your lay on hands ability, it also removes the sickened condition.
Power Attack -2/
4 You can subtract from your attack roll to add to your damage.
Smite Evil (2/day) (Su) +3 to hit, +4 to damage, +3 deflection bonus to AC when used.

Dog(x3) CR 1/3

Yezlin, Bowser
Known tricks: Hunting (DC 20) An animal trained for hunting knows the tricks attack, down, fetch, heel, seek, and track. Training an animal for hunting takes six weeks.

Known tricks:
Guarding (DC 20) An animal trained to guard knows the tricks attack, defend, down, and guard. Training an animal for guarding takes four weeks.

Heavy Labor (DC 15) An animal trained for heavy labor knows the tricks come and work. Training an animal for heavy labor takes two weeks.

XP 135

N Small animal

Init +1; Senses low-light vision, scent ; Perception +8


AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)

hp 6 (1d8+2)

Fort +4, Ref +3, Will +1


Speed 40 ft.

Melee bite 2 (1d41)


Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6

Base Atk +0; CMB +0; CMD 11 (15 vs. trip)

Feats Skill Focus ( Perception )

Skills Acrobatics 1 (9 jumping), Perception 8, Survival +1 (5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent


Environment any

Organization solitary, pair, or pack (3–12)

Treasure none

The normal dog statistics presented here describe any small dog of about 20–50 pounds in weight. They can also be used for small wild canines such as coyotes, jackals, and feral dogs.

In the wild, dogs are vicious and territorial creatures. Yet even more harrowing than a pack of wild dogs is the rabid dog. Rabies often affects animals like bats, wolverines, and rats, but the transformation of a normally friendly family pet goes through when it becomes rabid makes the dog perhaps the most notorious of the disease’s classic carriers.

A rabid creature can transmit rabies to a victim with a bite. Its CR increases by 1 (or up one step, in the case of a creature whose CR is less than 1).


Type disease, injury; Save Fortitude DC 14

Onset 2d6 weeks; Frequency 1/day

Effect 1 Con damage plus 1d3 Wis damage (minimum reduction to 1 Wis);Cure 2 consecutive saves



Marcus Caine

6’9, Dark complexion, physically imposing, short white hair, thick sideburns, grey eyes, wgt 340,

Was raised by his father. When Marcus was 4 his mother was abducted by slave merchants and never seen again.

Father was very hard on the hard headed Marcus, especially with him being the oldest of 3. He has 2 younger sisters Tamika, and Kiesha. When Marcus got suspended from school at age 9, his father Marckonis sent him to a discipline schhol, because he was too much to handle. The school groomed him to become the paladin he is today.

He travels the realm using his stonemason and architect skills to build and repair structures. It also gives him good reasons to travel from place to place. (Kind of like David Banner hiking from town to town. Finding injustice to sniff out everywhere)

Marcus has caused so much drama at the Hellfrost Keep that the elders sent him into the frozen wilderness to be a champion for the weak. They prefer to keep him busy than staying at the keep in idle making trouble for everyone.


Marcus aspires to become a master mason and architect and build great buildings. He wants his skills to be known around the world.

Would like to hold a public office as an official executioner for the law of the land.

Has a hatred for anyone who abuses women and slavers. He is a sucker for women because of a psychological issue when his mother was taken from him.

He’s spoiled and uses his physical prowess to sometimes get what he wants


Marcus was always getting in trouble as a child because he was protecting his twin sisters.

At the boarding school Marcus was beaten because he was a witness to a crime of adultery. He was to never speak of it.


Danon – Dwarf Male Paladin. Danon is Marcus best friend. He ives insight when Marcus is blinded by anger.

Pah’vah – Half-orc female Inquisitor. Also an architect and best friend. She drinks with Marcus and helps him cope with his childhood Demons.

Pharoh – Human Paladin Male. Ambitious, arrogant and deeply rooted in the paladin order. He seeks to constantly undermine anything that marcus does. He’s sore because Marcus punked him infront of his family. Then defeated him in melee.


Believes in the law and is disciplined in following it. Is compassionate to all but will swiftly turn on any with fanatic resolve where injustice emerges.

Has fond memories of his family on in the first snow having a snowball fight, then having a big breakfast later that morning.

Perfers to take the direct approach to solve issues. Has a very short fuses for liars and those who aren’t completely honest. Is nearly suspicious of everyone who hasn’t proved their worth.

Marcus Caine

Fallen Star scarredsaint