Elven Specialist Wizard
XAN SEER CR 1/2
Male Elf Wizard 1
NN Medium Humanoid (Elf)
Init +5; Senses Low-Light Vision; Perception +2
AC 13, touch 13, flat-footed 10 (+3 Dex)
Fort +1, Ref +3, Will +2
Immune sleep; Resist Elven Immunities
Spd 30 ft., Shift (5’) (6/day)
Wizard Spells Known (CL 1, 0 melee touch, 3 ranged touch):
Str 10, Dex 16, Con 12, Int 16, Wis 10, Cha 10
Base Atk +0, CMB +0, CMD 13
Feats Elven Weapon Proficiencies, Endurance, Scribe Scroll, Wizard Weapon Proficiencies
Traits Focused Mind, Warrior of Old
Skills Craft: Bows +1, Knowledge: Arcana +7, Knowledge: Nature +7, Linguistics +7, Perception +2, Spellcraft +7
Languages Celestial, Common, Draconic, Elven, Goblin, Orc
SQ Arcane Familiar Nearby, Divination, Elven Magic, Empathic Link with Familiar (Su), Necromancy, Share Spells with Familiar, Summoner’s Charm (+1r) (Su), Teleportation
Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm’s reach.
Divination You must spend 2 slots to cast spells from the Divination school.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities – Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Focused Mind +2 to Concentration checks
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type (magical beast).
Shift (5’) (6/day) (Sp) Short-range teleport
Summoner’s Charm (+1r) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration
In the raised tree homes, far above the dangers of the forest ground, rest the final Elven people in this land. Long lives tell stories of the wickedness of man and the selfishness of the brutal races. Your family, in charge of hunting and protection finds its greatest challenge in the youngest son, Xan Seer.
Strong willed and persistence, you always shirked your duties and rarely brought back food or item of worth. Instead, you found love in the stories of old, the lessons of ancient magic and the tales of greatness found in other beings. This created arguments that placed the village in danger.
After 50 years of heated struggle, the elders retired their protests and brought you into a secret world of magic that the stories failed to properly illustrate. Powers stemming from your connection to the world gave you the abilities to even defy space and reality. Of the 150 inhabitants of your grouping, only you showed the aptitude to go beyond the books and produce magic. The elders taught you what they could, and although you believe some of them have the knowledge to wield magic, you d not believe they possess the strength and the courage to practice.
“Xan Seer, many of our ways have been abandoned in these dark times. We have little knowledge of our old arts and as the centuries pass, we grow fewer in number. As the Elders pass, our history passes with them. Far across the plains and the mountains, before the sky blacked and the gods abandoned us, existed a forest. This is where our people originated from. Deep in this forest, if it still remains, lies our history and knowledge.
If you are to leave us, find our home. See if there is a home to return to and give us the strength to do so. Know that if our people remain, they will be hidden. You will be an outsider and possibly attacked, for our people are not open to outsiders. Tread lightly.”